Monday, 18 April 2016

SSME 0.31 Alpha Hotfix

Hey folks,

I was so rushed off my feet to get theu pdate out yesterday on time that a couple of pretty big bugs slipped by me. So I've polished it up a bit and am ready to release 0.31 Alpha, fixed and properly working. As ever, I appreciate your help in identifying and understanding any bugs that occur, feel free to e-mail me any time at cmggamedev@gmail.com

The new version can be downloaded here.

*** PATCH NOTES V0.31 ***

Build Version: 0.31 Alpha Hotfix
Development Name: Migraines Be Gone
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgnOW5jUmg0cmdlcVE

The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites and text in use to test.

Features
  • Fixed the  back button bug causing users to be stuck within the regiment management window
  • Fixed the game menu popping up behind the regiment management window - opening any of the popups will now close any others open
  • Fixed a bug involving the node map not displaying properly when returning back to a game
  • Fixed an unreported bug relating to muting the sound (I am not surprised, the sound is amazing, who'd want to mute it?)
  • Added updated 'beakie' sprites from artist to solve alignment issue
  • Fixed potential armless soldier bug
  • Streamlined loading screen to reduce flicker and flashing
  • Changed game menu to not revert to its base state when hidden - if you go into save game and press escape to quit out, when you go back to the menu it will still be in save game.

I will likely do a post in the week (Thursday night likely) detailing my near and near-future plans for the engine and a rough timeline of when I expect things to be done. I will also be adding a more prominent following option for the blog, so those of you interested can get e-mail updates when I put a new post up.

That's all for now,
Peace out

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