A couple of critical bugs were found and I will post another update shortly with a fixed version.
Iiiiiit's update day!
This week has been ridiculously busy. The engine has come along a huge distance this week - not quite in a playable state just yet, However I hope you'll enjoy mucking around with the current version as much as I've enjoyed developing it. I'll save a ramble about the features and just let you guys read the changelog - but there's a hell of a lot been done.
Next week I may not release a new version, it will depend a lot on what gets done. But my current plans for next week are to implement the regiment creation screen, implement regiment settings to allow for different structures in terms of companies, squads, etc. I also intend to flesh out the regiment management interface more to allow for soldier movement/transfer, regiment renaming, soldier renaming and some other stuff.
The file can be downloaded here.
*** PATCH NOTES V0.3 ***
Build Version: 0.3 Alpha
Development Name: Regiment Management
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgnRWtQTHJfSFI2RDg
The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites and text in use to test.
Features
- Fixed naming bug
- Added support for node & population center names
- Added full regiment hierarchy
- Added modified Poisson Disk distribution for node placement
- Implemented regiment management panel fully
- Added loading screen
- Added music change
- Expanded button clicks further
- Added icon support
- Added SSME icon
- Revamped title screen system to include title, backdrop and logo
- Added credits
- Added rank support
- Improved load times
- Streamlined code
As ever you can get in touch with me at cmggamedev@gmail.com - always welcoming offers of help, playtesting, idea bouncing, art, music, text, etc. Any comments or posts over on bay12 I'll also take a look at and respond to.
That's all for now,
Peace out
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