Build Version: 0.38 Alpha
Development Name: First Genesis
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgnUjl1VXdqQ0pxMlE
The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites, sound and text in use.
Features
- Added support for new, individual in-game buttons
- Added support for recursive regiment scripts
- Added support for additional sounds
- Added support for regiment creation
- Regiment selection implemented and will pull pre-made regiments from the mod folder
- Regiment colouring implemented to allow for custom styling and colouring of the regiment as well as pulling from pre-made files
- Rearranged regiment management interface to allow for smooth traversal
- Ensured hard cap of 10 sub-units per unit, with the exception of the parent regiment unit which can contain up to 14 initial sub-units.
- Fixed issue involving multiple menus
- Fixed issue involving node popup and buttons disappearing
- Fixed issue relating to image transparency loading failures
- Fixed issue relating to catastrophic implosion of the known universes
- Streamlined regiment loading code
- Streamlined loading screen to reduce further flicker
- Optimized the doowidgets
*** PATCH NOTES V0.31 ***
Build Version: 0.31 Alpha Hotfix
Development Name: Migraines Be Gone
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgnOW5jUmg0cmdlcVE
The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites and text in use.
Features
- Fixed the back button bug causing users to be stuck within the regiment management window
- Fixed the game menu popping up behind the regiment management window - opening any of the popups will now close any others open
- Fixed a bug involving the node map not displaying properly when returning back to a game
- Fixed an unreported bug relating to muting the sound (I am not surprised, the sound is amazing, who'd want to mute it?)
- Added updated 'beakie' sprites from artist to solve alignment issue
- Fixed potential armless soldier bug
- Streamlined loading screen to reduce flicker and flashing
- Changed game menu to not revert to its base state when hidden - if you go into save game and press escape to quit out, when you go back to the menu it will still be in save game.
- Fixed naming bug
- Added support for node & population center names
- Added full regiment hierarchy
- Added modified Poisson Disk distribution for node placement
- Implemented regiment management panel fully
- Added loading screen
- Added music change
- Expanded button clicks further
- Added icon support
- Added SSME icon
- Revamped title screen system to include title, backdrop and logo
- Added credits
- Added rank support
- Improved load times
- Streamlined code
*** PATCH NOTES V0.2 ***
Build Version: 0.2 Alpha
Development Name: Menus Galore
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgnNUtaM0d0QlVXZk0
The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites and text in use.
Features
- Hotkeys added, F1-F9 for buttons along the bottom. Esc brings up the game menu also.
- Main title screen added, currently only support for New Game and Exit.
- Main game menu added
- Save/Load (currently unimplemented)
- Audio Options (implemented)
- Gameplay Options (unimplemented)
- Video Options (unimplemented)
- Persistent settings between sessions
- Reorganised internal storage systems to allow for simpler access to assets
- Soldier Editor page updated with soldier stats and equipment listing
- Framework in place for full organisational structure for next release
*** PATCH NOTES V0.1 ***
Build Version: 0.1 Alpha
Development Name: Marine Editor
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgndzBSVmpzYzgzNGM
The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites in use.
Features
Build Version: 0.1 Alpha
Development Name: Marine Editor
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgndzBSVmpzYzgzNGM
The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites in use.
Features
- Chapter Management button added, loads up Marine Editor page only
- Background music added
- Mod support extended to include directory paths for sprites
- Marine colour scheme made modular
- Colours are stored in RGB format, specifically R,G,B
- Colours stored in /Mods/CM/Settings.txt
- Styles can be compared withn /Mods/CM/Images/Soldiers/Aquila/ - Soldier 1-4 represent styles 1-4
- Basic crash fixing
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