As it stands, the engine is still in its core stages of development - basic interface, graphics control, sound control, etc. I will be pursuing this project in a goals-oriented manner, building components as needed to complete discrete build objectives.
The first objective was to create a soldier editing interface. The current build can be found here. The release notes for this version can be found below It is worth mentioning that this release is far from a completed version, in fact it is simply a tool to utilise the pre-existing sprites and create interesting looking guys.
*** PATCH NOTES V0.1 ***
Build Version: 0.1 Alpha
Development Name: Soldier Editor
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgndzBSVmpzYzgzNGM
The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites in use to test.
Features
- Chapter Management button added, loads up Soldier Editor page only
- Background music added
- Mod support extended to include directory paths for sprites
- Soldier colour scheme made modular
- Colours are stored in RGB format, specifically R,G,B
- Colours stored in /Mods/CM/Settings.txt
- Styles can be compared withn /Mods/CM/Images/Soldiers/Aquila/ - Soldier 1-4 represent styles 1-4
- Basic crash fixing
That's it for now
Peace out
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