Sunday 27 March 2016

Progress Update 27/03/16

So not much progress for this weekend, but I did start out on the in-game menu and some architecture for enabling menus further down the line as well as keyboard shortcuts.

So far the in-game menu will be called by pressing the Escape key, and the buttons on the bottom portion of the screen (the 'button panel') are called with F1, F2...

The main menu is going to consist of some very simple options, and I'm reusing existing sprites as that's all I have to work with. The options so far are:


  • Return To Game
    • Yup!
  • Save Game
    • Simple, right?
  • Load Game
    • Simple, right?
  • Video Options
    • Not much for now - this is not a graphically intensive game in the slightest, and in actual fact will barely utilzie the GPU if at all, so this will probably just be resolution and fullsceen options
  • Audio Options
    • Music on/off and sliders for different audio elements
  • Gameplay Options
    • Some simple checkboxes for display types I think
  • Exit Game
    • Simple, right?


Here's a little sneak preview of the not-so-great UI using the existing sprites. I don't have any other sprites to work with for now, so they're all using the same things.


I anticipate to finalise the in-game menu and start working on the main menu sequence by the end of next weekend, probably with an actual downloadable release for progress.

That's all for now,
Peace out

1 comment:

  1. This is excellent! May the Imperator, supreme leader of the Empire guide you from his Auric Chair! ;)

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