Version History & Patch Notes

*** PATCH NOTES V0.38 ***

Build Version: 0.38 Alpha
Development Name: First Genesis
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgnUjl1VXdqQ0pxMlE

The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites, sound and text in use.

Features

  • Added support for new, individual in-game buttons
  • Added support for recursive regiment scripts
  • Added support for additional sounds
  • Added support for regiment creation
    • Regiment selection implemented and will pull pre-made regiments from the mod folder
    • Regiment colouring implemented to allow for custom styling and colouring of the regiment as well as pulling from pre-made files
  • Rearranged regiment management interface to allow for smooth traversal
  • Ensured hard cap of 10 sub-units per unit, with the exception of the parent regiment unit which can contain up to 14 initial sub-units.
  • Fixed issue involving multiple menus
  • Fixed issue involving node popup and buttons disappearing
  • Fixed issue relating to image transparency loading failures
  • Fixed issue relating to catastrophic implosion of the known universes
  • Streamlined regiment loading code
  • Streamlined loading screen to reduce further flicker
  • Optimized the doowidgets

*** PATCH NOTES V0.31 ***

Build Version: 0.31 Alpha Hotfix
Development Name: Migraines Be Gone
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgnOW5jUmg0cmdlcVE

The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites and text in use.

Features
  • Fixed the  back button bug causing users to be stuck within the regiment management window
  • Fixed the game menu popping up behind the regiment management window - opening any of the popups will now close any others open
  • Fixed a bug involving the node map not displaying properly when returning back to a game
  • Fixed an unreported bug relating to muting the sound (I am not surprised, the sound is amazing, who'd want to mute it?)
  • Added updated 'beakie' sprites from artist to solve alignment issue
  • Fixed potential armless soldier bug
  • Streamlined loading screen to reduce flicker and flashing
  • Changed game menu to not revert to its base state when hidden - if you go into save game and press escape to quit out, when you go back to the menu it will still be in save game.
**PLUS VERSION 0.3 ALPHA FEATURES:**
  • Fixed naming bug
  • Added support for node & population center names
  • Added full regiment hierarchy
  • Added modified Poisson Disk distribution for node placement
  • Implemented regiment management panel fully
  • Added loading screen
  • Added music change
  • Expanded button clicks further
  • Added icon support
  • Added SSME icon
  • Revamped title screen system to include title, backdrop and logo
  • Added credits
  • Added rank support
  • Improved load times
  • Streamlined code

*** PATCH NOTES V0.2 ***

Build Version: 0.2 Alpha
Development Name: Menus Galore
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgnNUtaM0d0QlVXZk0

The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites and text in use.

Features


  • Hotkeys added, F1-F9 for buttons along the bottom. Esc brings up the game menu also.
  • Main title screen added, currently only support for New Game and Exit.
  • Main game menu added
    • Save/Load (currently unimplemented)
    • Audio Options (implemented)
    • Gameplay Options (unimplemented)
    • Video Options (unimplemented)
  • Persistent settings between sessions
  • Reorganised internal storage systems to allow for simpler access to assets
  • Soldier Editor page updated with soldier stats and equipment listing
  • Framework in place for full organisational structure for next release

*** PATCH NOTES V0.1 ***

Build Version: 0.1 Alpha
Development Name: Marine Editor
Download Link: https://drive.google.com/open?id=0B_0sZlHDudgndzBSVmpzYzgzNGM

The rar archive contains all files for a Windows environment build of the core engine with Chapter Master sprites in use.

Features

  • Chapter Management button added, loads up Marine Editor page only
  • Background music added
  • Mod support extended to include directory paths for sprites
  • Marine colour scheme made modular
    • Colours are stored in RGB format, specifically R,G,B
    • Colours stored in /Mods/CM/Settings.txt
    • Styles can be compared withn /Mods/CM/Images/Soldiers/Aquila/ - Soldier 1-4 represent styles 1-4
  • Basic crash fixing

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